Libra
Diamond Member
The One Who Knows Where All the Bodies Are Buried
:)
Joined: September 2003
Posts: 14,376
My Charts
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Post by Libra on Jun 10, 2014 14:17:17 GMT -5
We were all on popstop's lynch D2 (totally planned), and then none of us were on Sean's lynch D3 (totally un-planned).
Like...has there ever been a scum team flip-flop like that before?
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Deleted
Joined: January 1970
Posts: 0
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Post by Deleted on Jun 10, 2014 14:26:41 GMT -5
Town needs to open up more in the early days cuz we got way too caught up on myself, Codex and Az allowing all five scum to slip under the radar, so I'm suggesting town should go more towards the ones you don't know about/don't think are mafia, cuz we really did not have a good day one. We need to get more people in danger of being lynched than just a couple.
Obviously on day one there isn't gonna be another icantthinkofaname situation where basically you admit you're mafia, so we should probably attempt going after ones that are less of a suspect so they don't feel cushioned in the qt.
Once again this game proved to be a rather quiet mafia, which makes it all that more convincing to go after the quiet players in general.
Edit: Oh yay, I can edit now.
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Libra
Diamond Member
The One Who Knows Where All the Bodies Are Buried
:)
Joined: September 2003
Posts: 14,376
My Charts
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Post by Libra on Jun 10, 2014 14:32:19 GMT -5
Town needs to open up more in the early days cuz we got way too caught up on myself, Codex and Az allowing all five scum to slip under the radar, so I'm suggesting town should go more towards the ones you don't know about/don't think are mafia, cuz we really did not have a good day one. We need to get more people in danger of being lynched than just a couple. Obviously on day one there isn't gonna be another icantthinkofaname situation where basically you admit you're mafia, so we should probably attempt going after ones that are less of a suspect so they don't feel cushioned in the qt. Once again this game proved to be a rather quiet mafia, which makes it all that more convincing to go after the quiet players in general. Still can't rely solely on that though, because, D3 Sean.
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Zeebz
Diamond Member
trashy
Joined: January 2013
Posts: 11,999
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Post by Zeebz on Jun 10, 2014 14:33:40 GMT -5
Town needs to open up more in the early days cuz we got way too caught up on myself, Codex and Az allowing all five scum to slip under the radar, so I'm suggesting town should go more towards the ones you don't know about/don't think are mafia, cuz we really did not have a good day one. We need to get more people in danger of being lynched than just a couple. Obviously on day one there isn't gonna be another icantthinkofaname situation where basically you admit you're mafia, so we should probably attempt going after ones that are less of a suspect so they don't feel cushioned in the qt. Once again this game proved to be a rather quiet mafia, which makes it all that more convincing to go after the quiet players in general. Edit: Oh yay, I can edit now. Not all of us were that quiet though. Libra and I were fairly active during parts of the game. Applying pressure to those who aren't suspect Day 1 sounds good in theory, but it could lead to inactive townies being lynched or Mafia becoming much more active and thus harder to catch. Anyways, great game everyone.
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Deleted
Joined: January 1970
Posts: 0
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Post by Deleted on Jun 10, 2014 14:34:24 GMT -5
Town needs to open up more in the early days cuz we got way too caught up on myself, Codex and Az allowing all five scum to slip under the radar, so I'm suggesting town should go more towards the ones you don't know about/don't think are mafia, cuz we really did not have a good day one. We need to get more people in danger of being lynched than just a couple. Obviously on day one there isn't gonna be another icantthinkofaname situation where basically you admit you're mafia, so we should probably attempt going after ones that are less of a suspect so they don't feel cushioned in the qt. Once again this game proved to be a rather quiet mafia, which makes it all that more convincing to go after the quiet players in general. Still can't rely solely on that though, because, D3 Sean. On day 1 there is no clear cut evidence though, so we have to try to obtain it. No lynch actually could be a good idea on day one depending on the situation, especially if there is no clear scum. I'm not suggesting it though.
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Deleted
Joined: January 1970
Posts: 0
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Post by Deleted on Jun 10, 2014 14:35:35 GMT -5
Lol, I'd be horrible when/if I'm mafia tbh.
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Az Paynter
Diamond Member
On Dsico's Block List™
Joined: May 2005
Posts: 110,553
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Post by Az Paynter on Jun 10, 2014 14:42:08 GMT -5
anyway that brings the consecutive loss for any town faction in any game up to like... 13 now? Are you not counting the Vengeful Mafia games remember we were motherf**king BOSSES in ours with a 0% Town mortality rate~
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Deleted
Joined: January 1970
Posts: 0
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Post by Deleted on Jun 10, 2014 16:36:52 GMT -5
Wow it took me three hours just to read through the neighbourizer thing alone. at some of the s**t that went on there, lol.
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WotUNeed
2x Platinum Member
Deacon Blues
Joined: April 2010
Posts: 2,935
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Post by WotUNeed on Jun 10, 2014 17:41:25 GMT -5
Thanks for the game, Josh and Slizzard! Congrats, Mafia!
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Deleted
Joined: January 1970
Posts: 0
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Post by Deleted on Jun 10, 2014 17:46:20 GMT -5
omg and you guys still kill him N1 smh so cruel.
loool nice job, that's the main reason I could never fully believe he was town.
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nick64
Diamond Member
Joined: November 2011
Posts: 14,420
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Post by nick64 on Jun 10, 2014 20:35:33 GMT -5
Just read all the QTs...LMAO Super why'd you have to use the lightning rod :( I would've had so much fun with Kuntdex64
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Deleted
Joined: January 1970
Posts: 0
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Post by Deleted on Jun 10, 2014 20:36:36 GMT -5
Just read all the QTs...LMAO Super why'd you have to use the lightning rod :( I would've had so much fun with Kuntdex64 Town woulda been screwed over if that happened, you guys still managed to win though.
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