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Post by Deleted on May 30, 2013 14:07:44 GMT -5
I don't have a little brother... but I always wanted one. Mommy didn't love me enough. :'( No you don't, trust me.
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nick64
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Post by nick64 on May 30, 2013 14:07:44 GMT -5
I don't have a little brother... but I always wanted one. Mommy didn't love me enough. :'( lucky bastard
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Post by Deleted on May 30, 2013 15:49:46 GMT -5
younger siblings are overrated as f**k, 'tis true I wouldn't say true love is breakable per se, but the reason it struck me as dangerous right off the bat is b/c all it takes is mislynching two people who are in town-town pairs for scum to win the game. Theoretically there should be a little bit of balance in the fact that town is 'allowed' two mislynches (someone whose lover is scum) and presumably every lover pair would claim on Day 1, so you know right off the bat to look for connections between non-paired people; but given that mafia can communicate with each other and with one other town player each, they have a ridiculously overpowered amount of communication/possible persuasive abilities at their disposal. And this is not to mention, if you think your lover is scum you have to be willing to suicide, and for some players this is easier said than done. They will instead find themselves scumhunting for their lovers' mafia partner b/c they want to stay in the game as long as possible. But still, it DOES look fun...though I'm not even playing so I don't know why I care lol Funny; True Love is probably the worst set-up by far. I was trying to search for a better 8p game, but most 8p games sucked so I went with it. There are a lot of good 9p set-ups; I picked Rarefaction because it's very good actually. lol what most pulse players want out of a mafia game =/= what actually makes for a good mafia game t.b.h. if every other setup from now one was bastard or some crazy role madness, you probably wouldn't get that many complaints lol
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Post by Deleted on May 30, 2013 16:00:28 GMT -5
what most pulse players want out of a mafia game =/= what actually makes for a good mafia game t.b.h. if every other setup from now one was bastard or some crazy role madness, you probably wouldn't get that many complaints lol Agree and disagree. I see what you're saying but I see the counterpoints as well. I actually wanted mine to be bastard (wow shocking I know) but Xiivi turned the idea down because if every single game was bastard or something, it would start to lose the appeal. And he's right. Role Madness-- and games with a lot of roles in them in general-- mean that people rely too much on the night phase to figure s**t out; also bad, because then the day phases suffer because a lot of players just flat out don't feel like contributing to discussion even though they sign up (you KNOW who you are...) and it kind of ruins it for everyone. That's also something Xiivi pointed out. In the case of True Love-- and I guess this is based purely on assumption, because I haven't actually played it obviously-- I feel like regardless of balance, fairness, or sensibility, it would still be a fun game to play for the sake of it. It's not like you can really base games built around various players, personalities, personal lives, and intellectual capacities on hard numbers and balance completely either. Not saying there isn't a merit to the number system at all, and in this case I think it would actually make sense for the setup to be relatively straightforward since it's my assumption that these small games are supposed to do what Special Ed Mafia couldn't: better teach us how to play the game. As fun as True Love sounds (fun in the sense that it'd be such a frustrating clusterfuck to watch), I don't really think it would teach us much. I do think though, that Pulse in general wants a game less about logic and more about trolling each other. I feel like if there was a bastard game like josh's that wasn't broken to all hell and back (i.e., a set list of rules established beforehand and a game that is actually winnable by anyone instead of "who do the mods let win this time", as Xiivi put it) Pulse would be behind that in a heartbeat. That would also probably be more fun for the mods too, since they would get more involvement in the game by coming up with inconsequentially trollish rules, banter, etc. Or does that defeat the whole purpose of the game? Idk. AT ANY RATE; Xiivi runs this show, so let's just let him be great.
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Post by Deleted on May 30, 2013 16:27:59 GMT -5
*a bunch of really good points* I agree that the small games are supposed to teach us what we unfortunately didn't get out of SPED. I was not in either Vengeful game, nor had green room access to either one, but it was fun to follow and try to guess who mafia is in each one, and I feel like I was better at spotting scum tells in each one than I was in any game I've played in myself. I think a lot of past players don't have the attention span or time needed for re-reading discussion and analysis, but they do have the time for a nice diversion that allows them to play-fight. Like when Landmarx said in Josh's game that he was looking more forward to night actions...and this is no shade to Landmarx in particular b/c he's not the only player that I think is this way...but he wasn't there to actually play mafia in its original intended sense. That's why we eventually end up with so many inactive players, especially the ones who landed a vanilla role. They probably felt like they didn't have anything to do and weren't important or useful to the game. Probably the happy medium is games that are technically role madness, but set up in such a way that the power roles are low-power and/or restricted in the amount of times they can use their abilities, so even night actions don't allow players to check out of the meat of the game - i.e. the daytalk. Funny enough, jback as village idiot is a good example of this - he had a role but he couldn't actually do anything so he just made a bunch of shit up to get the game rolling. And we was right about half of it lmao...at any rate it gave us something to discuss, as opposed to a bunch of villagers sitting around like 'durrrh, I got nothing to do so I've got nothing to say.' I have two setups that are this way, one is approved and I haven't brought the other one up to Xiivi yet but I actually think he wouldn't hate it so much, unlike all my other ones where I was trying to do way too much, lol. I've also wondered if a no-reveal game would work, but that might make things worse.
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Post by Deleted on May 30, 2013 17:54:30 GMT -5
Well, my vengeful game scumtell was BLATANTLY OBVIOUS so I mean, that one's out the window. Sad part was it was serious, but I was fully expecting to die so.. Yeah, I think on paper mafia seems like a nice game with a lot of replay value, but it's just like any other video game; it doesn't hurt to spice it up a little without detracting too much from the core. I think the problem isn't that people want to do that, but that they don't really know how regarding the setups. I mean, the point of the game IS discussion-- power role or otherwise-- and if you're not talking, you're not really contributing anything. I think the Landmarx case is more of his strategy though; inactivity with a purpose. I actually like that you brought jback up, because A) as much of an egotistical nutjob as he is, it's adorable and he's actually a REALLY good, creative player B) I did like the idea of having other powers like that. I know it's incredibly convoluted and can water down the game if done incorrectly, but I don't think that it's impossible. That's what I TRIED doing with my first setup ideas, but yeah, I got the "You're trying way too hard, keep it simple dumbass" treatment as well. STILL haven't gotten back to him with my... 6th, 7th (maybe?) revision. I guess my point is, I think it might be a good idea to get creative with the rules, not the roles. I think that could possibly get more people into a game they'd actually enjoy, whether the numbers add up or not (because lbr, unless it's obscenely obvious, I doubt anyone on Pulse is really going to sit there and pick a setup apart from a logistics standpoint, lol). I'm sure there are ways to create a game that's complex without being superfluous.
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Post by Devil Marlena Nylund on May 30, 2013 18:43:39 GMT -5
I'm fine with whatever we play!
I'm also fine with the regular ol' version of it too!
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Post by Deleted on May 30, 2013 18:46:54 GMT -5
I think you underestimate the amount of variation you have been exposed to thus far:
Game 1:
Mid-Open 2x Mafia Goon 1x Town Innocent Child 8x Vanilla Townie OR 3x Mafia 1x Town Innocent Child 2x Town Mason 5x Vanilla Townie
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Game 2:
Closed 1x Mafia Goon 1x Mafia Spy 1x Town Tree Stump 1x Town Neighbourizer 1x Town Speaker Of The Dead 4x Vanilla Townie
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Game 3:
Closed - Alternate Mechanic: Enlightenment 1x Mafia Godfather 1x Mafia Jailkeeper 1x Mafia Bulletproof 1x Independent Abductor 1x Town Double Voter 1x Town Vote Blocker 1x Town Reporter 1x Town Vigilite 1x Town Cop 5x Vanilla Townie
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Game 4:
Closed
1x Mafia Tracker 1x Mafia Watcher 1x Mafia Goon 1x Town Comparison Cop 1x Town Combat Medic 1x Town Hated Prostitute 1x Town Cult-Leader 5x Vanilla Townie
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Game 5:
Closed
1x Mafia 1-S Janitor 1x Mafia Goon 1x Independent 1-S Bulletproof 1-S Serial Killer Marker 1x Town N1 Sealer 1x Town N1 Psychologist 1x Town N1 Voyeur 1x Town N2 Martyr 1x Town N2 Reviver 4x Vanilla Townie
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Game 6:
Closed
1x Independent Amnesiac 1x Mafia Doctor 1x Mafia Spy 1x Mafia Goon 1x Town Doctor 1x Town Redirector 1x Town Neighbourizer 1x Town Graverobber Sibling 1x Vengeful Townie Sibling 1x Town Stunner 1x Town Tracker 1x Town Hated Deputy 3x Vanilla Townie
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Game 7:
Mid-Open 1x Mafia Vanilla Cop 2x Mafia Goon 1x Werewolf Vanilla Cop 2x Werewolf Goon 1x Town Masonary Recruiter 0-3x Town Masonary Seeker 0-1x Town Jack-Of-All-Trades 0-3x Vengeful Townie 0-2x Town Doctor 0-2x Town Seer 0-2x Town Cop 4-6x Vanilla Townie
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Game 8:
Closed - Alternate Mechanic: Bastard 1x Mafia Usurper Ninja 1x Mafia Godfather 1x Mafia Voteless Godfather 1x Mafia Jester Politician 3x Town Cop 1x Town Lover Cop 1x Town Lover 1x Town Reporter 1x Town Watcher 1x Town Tracker 1x Town FPTSLBOOIA 1x Vanilla Townie
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Game 9:
Open - Alternate Mechanic: Vote Acceleration, Gunbearing, Nightless 5x Werewolf 8x Villager 1x Little Girl
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Game 10 & Game 11:
Open - Alternate Mechanic: Nightless 1x Mafia Godfather 1x Mafia Goon 3x Vengeful Townie
I feel Pulse has only touched the tip of the iceberg when it comes to things. As for jback's fake-claiming; that's totally possible and a good thing! Too bad you guys haven't actually done it on your own! Take Platinum Mafia for example. That game was rife with opportunity for people, especially mafia, to fake-claim roles. Very little on the town side of things was guaranteed to be there. Fake-claiming on your own in closed games is good too! Fake claim a Cop role, say you got a guilty on someone and an innocent on someone else. Get your guilty lynched; when they flip Town, say you think you are insane and now have a guilty on another player. Push for a lynch on the innocent person! When that person flips Town you'll now have a bunch of WIFOM left on your other claimed result too even when they lynch you as scum. Heck if you do it well enough you might have already mislynched enough to have won anyway! The thing is, the kind of fun fake-claiming doesn't become possible until you really HAVE been exposed to a wide variety of roles. Claiming a Cop and then saying you think you're insane isn't believe unless it's perceived as something that could be thrown in a game. This happens over time~not instantly. A lot of the submitted set-ups haven't been "complex without being superfluous" but instead "shit in a kitchen sink".
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Post by Deleted on May 30, 2013 19:03:51 GMT -5
Oh no, I don't think anyone is saying we haven't been exposed to variety (well, maybe something I said might have read that way, but I'm prone to implying things I never actually meant to on accident. Read: disregard everything I ever say ever). I think that's just it though; everyone is so used to the complex, elaborate games and setups that playing simpler games just doesn't seem as appealing. I guess I'm laying out a *theory* that it's possible to create a game that has enough going on that it can keep people on their toes without distracting from the basic principles that make up the game. Those things could range from totally plausible game changers to completely bizarre rulesets that change throughout the game (without necessarily bastardizing it); just something to keep people going, even if there isn't a huge variety in roles. In the case of True Love, I think that's the appeal, regardless of the mechanics.
Off topic, but since we're on the conceptual side of things and I don't think it's been mentioned here before in great detail, a lot of the problem (as already stated) is simply the activity of the members in larger setups. I don't think that's necessarily because of the size per se, but because of the players who get put into the mix thinking "oh, I'll let XYZ do the work for me" or "I've got a night action, why should I worry about the day phase?" I guess if Pulse had a game that was constantly evolving with the players, that would hypothetically keep it interesting for everyone and push a lot more to be involved, because the aforementioned is going to happen anyway.
As for the setups that have been submitted, in no way was I defending them. All I said was it's possible to do that-- largely speaking from the perspective that there are ways to create rules that deviate from your typical mafia, such as enlightenment or otherwise-- not that anyone of us who were creating them had or consistently did, lol. If it sounded like I wast trying to say I genuinely thought I had and you were just being a dick or something, that was NOT what I meant lol.
I think Cynthia and I are mostly talking theory here without actually trying to say anything should or shouldn't necessarily happen though. At least, I am. I will say that I think it's just as important to factor in the players with the figures if at all possible, I'll say that much.
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Post by Deleted on May 30, 2013 19:09:41 GMT -5
Rulesets that change throughout the game aren't generally the best. Triggered rules; such as gunbearing/enlightenment/etc... are better. The thing with trying to 'rulesets that change throughout the game...just something to keep players going' is essentially: "Oh, I'll let XYZ do the work for me" except XYZ in this case becomes the mods instead of your fellow players. It doesn't solve that issue in the way you're going for~
I also find it funny, that True Love which is about as vanilla as you can get has nothing different about it; but instead it's Rarefaction that has the changing mechanics/rules and such that you're asking for.
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Az Paynter
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Post by Az Paynter on May 30, 2013 19:26:14 GMT -5
How many players are we at now? I MAY chip in for 789, but if so don't count on me being super active to start with, I have heaps of uni work to do over the weekend.
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Post by Deleted on May 30, 2013 19:26:16 GMT -5
Well, it wouldn't fix the problem in every situation, but it does alleviate (or help) the issue of people getting bored and forgetting about the game which happened both in Platinum and Special Ed mafia. That's also what I mean, RE: triggers. Maybe not things that are explicitly said in the beginning of the game either, but predetermined "hidden" (or otherwise) triggers that are initiated by the players themselves, not the mods. I guess the key difference between True Love and Rarefaction is the way the mechanics of each operate. It was my understanding that, in True Love, a lot of manipulation can take place in the thread topics outside of the thread between the scum/town pairings. I know it's essentially built around the role of "lover", but I think the concept of essentially making everyone a Hydra and the opportunity for scum-manipulation (or scum-f**k ups) still accomplishes what I'm talking about well enough. For me at least, Rarefaction seems like standard mafia with higher stakes with a couple of players rendered voteless because.. they can be. I dunno, it's not like I've played either, but I was just trying to offer perspective as to why the majority probably wanted to give that one a shot as apposed to Rarefaction. Β―\_(γ)_/Β― And again, I'm just kind of throwing out ideas. I'm not asking for anything, just raising topics for discussion if anyone else has similar, different, or whatever ideas. I already said above that it's your show, because you're the one with the most experience of any of us, so clearly you'd know best and have the final say. It's just something worth bringing up imo! How many players are we at now? I MAY chip in for 789, but if so don't count on me being super active to start with, I have heaps of uni work to do over the weekend. 8.
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Post by Deleted on May 30, 2013 19:39:07 GMT -5
Triggers can only do so much; forcing-activity isn't a substitute for having active players, the problem is still there no matter how you mask it. It's simply asking that people not sign up if they don't plan on being active! Both Vengeful games worked out well in activity, since we didn't pressure a million peoples to join~
When you get into games with so much out-of-thread communication; it can really hurt the main game itself. Look at some of the past scum QuickTopics. You might find people making huge posts frequently in them, but if you look back at the game they would be labeled as an 'inactive'. As a mod you notice this more glaringly, "Oh, X posted in the scum QuickTopic for like the third time today, but I still have to prod them to get them to play in the actual game! I wish they'd post there more." is a common thought. It's easy for information and discussion to get 'lost' from the game as a whole. A huge novel-length argument in a QuickTopic might translate into the game thread as "I'm convinced after talking in the QT that my partner is scum; lynch us!" Having communication things is good; but sometimes it is a drain on the game as a whole as opposed to a boost.
Rarefaction is different than that, the factioning off doesn't happen until connections have been formed. You might be thinking X & Y are a possible scum-team; but if they are sent into the same cell during Rarefaction, then suddenly that isn't a possibility. Everyone is still discussing in the main thread. You might be in Cell 1, but it's still your job to argue to the people in Cell 2 to lynch correctly as well. It's a unique balance~
And it's totally fine that you raise things; I am just throwing out responses obv~
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Post by Deleted on May 30, 2013 20:19:45 GMT -5
I know but I get the impression you're irl rolling your eyes and I'm just like NOOO IM JUST TRYING TO CONTRIBUTE ;-;
And I know the only real way to fix the problem of activity is if everyone who plays is active. But that's never a guarantee, because real life happens, or people just keep signing up even if they know they're totally useless. Or maybe they just haven't gotten the message because they don't read this thread just like they don't read the actual game threads, IDK! Either way, just having something else there (and I'm not saying they have to be there every game lol) would at the very least help. It's more than just saying OH WELL, LOL!! The Vengeful game that wasn't mine looks fun too, but I imagine the fact that the games end fairly quickly would also be kind of a bummer after a while too.
I did think about that as I was typing it-- the whole QT distracting from the main thread thing-- but my main point there was that I think calling it "vanilla" was an exaggeration. I think the whole "impending death" concept of True Love would **hypothetically** push people to communicate more in thread; it almost effectively butchers the concept of the quick topic, because everyone has access to one in some capacity and everyone knows they're communicating in one. It doesn't, however, make it obsolete as a usable tool. I could see people being more likely to post in-thread to cover their partner and not be lynched, and the idea of having to mentally accept the fact that who you're paired with may be scum and you may have to kill yourself for the greater good is an interesting concept. But then I'm kind of sadistic, so what do I know?!
And yeah, that's what I meant regarding the whole Cell 1, Cell 2 thing. Everything is still in the thread, but as far as three specific players are concerned, the other three are just there to toss their ideas out and vice-versa. So at the end of the day, essentially just rendered voteless, but with purpose. I never said it wasn't an interesting dynamic, but I dunno, for me it's less appealing, and I could see why it would be for others as well. I DO see the merit in both though. That in mind, maybe it is better to go with Rarefaction, since the whole point of the smaller games (and 9 isn't even that small, I guess) is to get the general public better acquainted with the idea of "who is scum, who is town".
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Post by Deleted on May 30, 2013 20:58:10 GMT -5
I feel most people have gotten a better idea; after all, we have people taking breaks as they feel necessary now! So I wouldn't say they are as hopeless and unreading of everything as you make them seem. Talking about set-ups in general is a good thing anyway though! It's good to analyze set-ups, even basic ones. Another thing to consider about True Love and why it is so scum-favoured despite having a 50% EV: It's 8 players, meaning it takes 5 votes for a lynch on the first day. Let's say that the scum don't bus each other! What does that mean, it means you need 5 townie votes to lynch a player. So you have 2 town lover pairs that would have to vote for someone in a scum group. Then you have two remaining townies; both of which are paired with scum. One of them would be a lover of the targeted scum, and thus must be confident enough that the person is scum to suicide; their lover would obviously be making an appeal in the QuickTopic. The other is with the lynch-targets scum-partner, who would likely be doing their best to cast doubts in the QuickTopic. Either way; that 5th vote is fairly hard to get if bussing doesn't occur. A mislynch is simply easier. What's worse, on D2 if there was a mislynch you now have three lover pairs. Two of those pairs have scum. It takes 4/6 votes for a lynch. Once again, no bussing means all four townies must vote for a pair with a scum in it. Obviously now a townie MUST be voting for their own death. Essentially; it's a very hard set-up for town to win if scum simply do their best to not bus without being obvious about it. What's worse; if scum DO bus on the first day; then the following days are hard as well due to how the majority lynches work with an even-number of players. Gosh, I hate True Love the more I analyze it again~ Why do all 8p set-ups suck on the wiki~ [I've specifically tried to keep it to the wiki for these games so you all have a wiki article to look at and example games instead of a set-up I make myself~]
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Post by Deleted on May 30, 2013 21:17:58 GMT -5
Oh, I'm not saying everyone is like that. Not at all!
And no, I'm not saying True Love isn't scum-favored either. What I'm saying is, I don't think the numbers of it will necessarily f**k up the fun. Even if we're faced with a setup that is effectively catered to scum, it's still a learning experience and while the setup would be difficult for town to overcome, there will undoubtedly be a lot to look back at within the thread once it's all said and done without making the game too basic. That's not saying Rarefaction is basic at all, but I'm doing that whole tunnel-vision thing where I think I would personally prefer to play the former, so my defense of it is coming hard. I'm fine playing either, honestly.
I just think, sometimes, it's not necessarily a bad thing or less fun to play games in which the setups aren't totally 100% balanced in all fairness. I'm not saying that should be a habitual thing, or that the co-mods shouldn't be required to play balanced games, but I don't think a perfect balance necessarily = fun every single time. If that even makes sense.
ETA: I've decided your custom title needs more As. imoooo
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Post by Deleted on May 30, 2013 21:31:53 GMT -5
I know you are fine playing either; I was just discussing the game. STOP BEING SO DEFENSIVE OR WE'LL LYNCH YOU~
I wouldn't consider any set-ups we've had so far to be 100% balanced anyway. It's simply making sure that everything is balanced reasonably. Mafia is inherently scum-balanced, something I've been saying since like 2009. It took them until late 2011/2012 to do a big rebalancing of set-ups: in which they pretty much just added one extra townie to all of the basic set-ups to help make the games not ridiculously in favour of scum! True Love is an old one that's still ridiculously in favour of scum (was never upped)~ [This all ties into the fact that most newbie mods want a bunch of a scum and want them all to have cool powers which in reality just makes the faction have a good 75%~ chance of winning or so.]
And things like lynching 4 scum in a row and still losing can usually be disheartening enough for people to not play! Trying to make sure things are reasonably balanced helps make sure factions that play well actually win! Essentially, perfect balance is unnecessary but no need to go out of your way to make things unbalanced [unless, you're making it seem unbalanced in that fact that town seems too powerful! In which case you've probably made a set-up where town has a like 55% chance of winning instead of the like 80% you think it looks like!].
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Post by Deleted on May 30, 2013 21:32:39 GMT -5
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Post by Deleted on May 30, 2013 21:35:35 GMT -5
I personally prefer encyclopediadramatica (for those unaware, pls don't go unless your virus protection is A+) but yeah, still needs more As.
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Post by Deleted on May 30, 2013 21:42:26 GMT -5
Only if my status gets more As as well obv~
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Post by Deleted on May 31, 2013 6:14:05 GMT -5
True Love couldn't be upped one because it's based on the Lovers mechanism, so it has to remain an even number of players. They should have upped it to a 10p game, but still with only two mafia. Then scum would need three T/T mislynches which would be harder, but not so hard that it tips things largely in town's favor. If people are still mostly interested in the True Love setup, consider taking in 10 people. The Lovers thing will still keep the game short since two players die with each lynch.
Also worth pointing out that if you have a really fun flavor that might also make a setup seem more 'interesting' to many players.
When I mentioned the role madness but with limited-utility PR thing I did that with the idea that you can give some people an incentive to participate more ("hey, if you stick around until night 3 you get to do ____") but still keep it balanced. a 1-shot power role is essentially vanilla for almost the entire duration of that player's game-life, but you've mentally 'tricked' the player into not thinking of him or herself as a mere vanilla. This is more for town or independent roles though, as a goon player may feel they can get away with letting their scum teammates take over (JessieLou, lol). Nothing's guaranteed, of course...some just aren't going to act right, and like Kunt said some people have real life get in the way and that can't be predicted.
Rarefaction is a really good 'learn how to play, dammit!' setup and I figured that's why Xiivi picked it. But for some reason it just doesn't look fun. *shrug* If rarefaction does go into effect it = being forced into double-LYLO and is basically asking players to focus on two games at the same time (though they only vote in one of them, they absolutely need both games to go right in order to win). If you think you've found scum in one cell then you need to discuss who his likely partner is in cell 2 before you can push ahead with his lynch. I don't think we've really advanced enough to do that yet. Imagine if the vengeful games had the added condition that both games must have a scum lynch on on Day 1 for town to win. Vengeful #2 would have been pissed b/c the town in #1 would have lost the game before the #2 players even got a chance to really get things going.
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Az Paynter
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Post by Az Paynter on May 31, 2013 6:45:32 GMT -5
O, Rarefaction will be happening. /in 789
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Lozzy
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Post by Lozzy on May 31, 2013 6:58:30 GMT -5
O, Rarefaction will be happening. /in 789 Oh. Well if 10 player True Love becomes an option and y'all want that I'd be happy to join because True Love seems fun /slow
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Post by Deleted on May 31, 2013 11:54:58 GMT -5
Oh I missed this. I know you are fine playing either; I was just discussing the game. STOP BEING SO DEFENSIVE OR WE'LL LYNCH YOU~ Fuck you, it's in my nature. I wouldn't consider any set-ups we've had so far to be 100% balanced anyway. It's simply making sure that everything is balanced reasonably. Mafia is inherently scum-balanced, something I've been saying since like 2009. It took them until late 2011/2012 to do a big rebalancing of set-ups: in which they pretty much just added one extra townie to all of the basic set-ups to help make the games not ridiculously in favour of scum! True Love is an old one that's still ridiculously in favour of scum (was never upped)~ [This all ties into the fact that most newbie mods want a bunch of a scum and want them all to have cool powers which in reality just makes the faction have a good 75%~ chance of winning or so.] Well yeah, even reading the scum page on mafia wiki says "oh you're scum? Congrats, you probably already won!"... or something. I probably paraphrased. And like Cynthia said, it'd really be impossible to balance out because obviously. True Love seems fun /slow DEAAAAAAD.
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Post by Deleted on May 31, 2013 18:12:35 GMT -5
I can't at my iconic game playing still getting mentioned.
#Ratings #Legacy #Star #Ill be back eventually.
Xoxo
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Post by Devil Marlena Nylund on Jun 13, 2013 9:37:21 GMT -5
That was fun!
Another?!
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Deleted
Joined: January 1970
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Post by Deleted on Jun 21, 2013 14:14:45 GMT -5
@xiivi Az Paynter when will the next game commence?
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Az Paynter
Diamond Member
On Dsico's Block Listβ’
Joined: May 2005
Posts: 110,919
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Post by Az Paynter on Jun 21, 2013 14:21:14 GMT -5
Well I still haven't gotten my end of the preparations done #procrastinating But I guess I wasn't sure whether people were ready for another game just yet since everyone's got finals and end-of-uni stuff.
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Post by Devil Marlena Nylund on Jun 21, 2013 14:23:09 GMT -5
I'm ALWAYS ready (for the time being)!
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Deleted
Joined: January 1970
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Post by Deleted on Jun 21, 2013 14:25:26 GMT -5
The 10-player game had activity problems so I didn't want to host another one-off small game due to that and instead give people a break until AZ gets his shit together~
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